Barbarians at the gates?

Battle of consoles: the psychological war carrying of Sony, Microsoft and Nintendo

The E3, the Electronic Entertainment Expo is the most important industry event. Because there is a significant part, so to speak, the investment climate for the following video game year is shaped. For consumers, developers, publishers, media falls a first decision here what their time and their money deserves and what not. Whether the resulting impresses really are appropriate to the finished products is no matter. They are stuck a frame under which the products are perceived later. For the next generation round in "Battle of the consoles" – to go this winter in the heading phase, if according to Microsoft’s Xbox 360 now also Sony Playstation 3 and Nintendos Wii (formerly: Revolution) to come into the store – was therefore the E3 once again an important battlefield in terms of psychological war.

Barbarians at the gates?

Image: The Elder Scrolls IV: Oblivion

The front

First you have to make sure that Sony, Microsoft and Nintendo have very different strategic positions and goals. Sure, in the end, all three want to sell as much consoles as possible (and above all games for it – making the actual profit). But the concrete thing, how and why differs clearly with the three manufacturers.

Sony is market drivers in console business – and must definitely defend this position. Even a lace-up ruckle of the market share is a painful defeat. And Sony is urgently instructed that the business with the PlayStation also proves to be profitable in the upcoming generation over or long. The Group overall is financially no more robust, as he once was, grade in the music and film divisions the revenues broke broken. The video game department is an indispensable saule for the company. At the same time, however, the PS3 is to serve as a Brand’s head for the decisive pre-color in the business with HD TVs and especially for Sony’s high-resolution DVD succession standard Blu-ray. Sony with the installation of a Blu-ray drive inseparably linked to PlayStation 3 and Blu-ray format inseparably linked – a failure of one could also harm the other sensitive.

Microsoft, on the other hand, had no problem with that, albeit the second Xbox generation – as the first – purely financially seen a grant business remained: the true mission of the Xbox 360 is solely to win more market shares. The plan to enter the video game business was created very long-term from the beginning, profit a long-term goal. And about the financing of such a powerful conquest campaign, Microsoft does not need to worry about – which for many small countries a decent gross national product, the Windows empire is quasi from the postage document.

Microsoft: from the portal

This also made it significant that the Microsoft Press Conference first performed Bill Gates on the E3 for the first time: a clear signal that the Group’s gaming and console division is entitled to approve and support from the highest position and no competitor to make hopes needed that red numbers could force here to a jerking. On the contrary: Gates expertise a close link between Windows Vista and the Xbox live online service – a potential selling claim that could not oppose any of the competitors a little comparable.

Microsoft also has a rough interest in which you support that you support competing HD-DVD format as a standard as standard, and if the Xbox 360 can help, you will undoubtedly take advantage of it. But console and playback standard are not so topped on soft and spoiling as with Sony: Therequis, an HD player should appear as a accessory for the Xbox 360 equipped with a DVD drive, but you have the option open, if necessary even one Add auxiliary Blu-ray player if this format should prevail.

Nintendo do not look around "MEDIA CONTENT", HD formats or operating system synergies. Nintendo is the only pure video name manufacturer among the three counterparties. Much lateral financing and mixed calculation is not there. And although Nintendo geniere in the industry in the industry in the industry in the industry, it suffers from creeping loss of confidence of consumers: With the N64 and the Gamecube, the Japanese manufacturer already has two console generations behind which were represented by a lack of support of independent gaming developers; and in a business whose main target group are currently (post) adolescent manners and that is accordingly always "cool" And to give Machohaft, Nintendo adheres the (nonsensical, but numerical) image, mainly to serve the taste of children.

Nintendo: The courage of despair

All this together has probably given Nintendo the courage of despair to make a really drastic step. It was adopted from the technical wettrust and does not try not only, the static (with foliage) cock compared with powerful CPU and graphics chips, highest resolution, coarse polygon number, complex shader to participate. The (the one?) Wii is in this regard only about twice as strong as its process, the Gamecube. For this he is with a novel controller (cf. Hyperactitat around the sofa)), which should bring a paradigm shift in terms of interface and thus attract all those negligent buyer layers (again) in front of the screens that can not start with the asthetics and structure of contemporary games.

In order to stay in the Martial picture: if Sony defends a bastion that Microsoft tries to stream, then Nintendo has passed itself from this immediate battle to occupy adjacent, still unreinforced territory. But that, however, is that – take this strategy really in the word – the targeted sales figures of the new console had to be clear about those of Sony and Microsoft. And it is said that Nintendo is not only lost confidence in potential developers and customers, but also has to win new things into an unstressed technology.

Where you have the advantage that the initially unsafe handheld Nintendo DS – also opposite the Sony product, the PSP, technically under-dimensioned, but has already developed with innovative interface features – has already developed into a gigantic success.

Sony: cracks in the bastion?

The consensus among journalists, analysts and internet forum posters was that Sony has laid a bose, unexpected stumbers with his this year-old E3 appearance. The Sony press conference seemed (at least followed by live stream) in places such as the high-nominal appearance of a stand-up comedian, no one laughs at its points. An uninspired presentation predominantly little inspiring games, crowned by controversy wrausy in terms of hardware and publication strategy.

The feeder of a race is positively lit with most pursuers, and you could get the impression that Sony has captured a bizarre mixture from his top position and paranoia. On the one hand, persistently persisted on the assertion that HD-Gaming was starting at all with the PS3, and a selling price, which sets significant confidence in the loyalitat of the Sony customers – on the other hand unmistakably the panic, one could leave the competitors somewhere the field, if You do not copy everything (partly awkward), which seems to score these (online service, motion-sensitive controller).

Of course, this whole thing is "Next Generation"-Battle overpasses one, in which Sony was reluctantly driven, by the probably precisely calculated FRUHStart the Xbox 360. Sony had certainly another (or even two) ages the success of the PS2 enjoyed – which is currently experiencing one of the highest major games of their career – and waited with a successor until the mainstream consumer is mature for HD TV and Blu-ray.

Victims of their own hypes

And Sony has also become a victim of his own hyp: last year one was so excited to take the Xbox 360 to take the wind from the sailing at the stacking on the wind, that one is about the realizability of all the promises from the "True next generation" and the "4D-gaming" no longer coreamed. So it had to alive alone for the suspension that the PS3 has no built-in time and espresso machine.

But even if you are the Sony-typical hype phrases (still someone remembers the talk of the "Emotion Engine" In the PS2?) Anyway never taken seriously, there was enough reason to dry. That the controversial last-year-old trailer was already to Killzone 2 to be true (that is called: something different as a pre-render computer cartoon) had already been guiled at that time. But that from the game on the whole this year no pixel to see, no die word was to horen, let’s suspect worst about the condition of the actual games.

And not enough with the fact that the promised two HDMI expansion only became one (what had you really started with two?): The PlayStation 3 will appear in two versions in November 2006 worldwide. And the smaller model has not only a hard disk with less capacity (20GB instead of 60GB, but interchangeable against regular drives with more storage space) – it does not dispense with (not stuffable) also on WiFi, a memory card connection and any HDMI output. WiFi and memory card reader can be added as needed via USB outputs, or. Replace (when connecting to a PC). Not the most elegant solution, but a solution.

What the really sophisticated decision is Sony’s is the waiver of the HDMI port: Not only is it unclear whether the device can therefore output overhead graphics with 1080p resolution for higher refresh rates than 30Hz (depending on which one gives a belief is enough the other video connection the bandwidth for DAFUR – or not). An HDMI output is definitely the only possibility to play movies on Blu-ray (full resolution), which are provided with the actually designated as an industry standard HDCP copy protection. The specifications of the simplified model have led to coarse turmoil and much HAME in the Internet forums and the cheaper version the ridicide ""Tardpack" (for "Retard pack" – in approximately: "Spackpack") brought in.

Image: Shadow of the colos

But: Sony is right that for many gamers the simpler model will be enough. Especially for those who do not attach value to the console as Blu-ray players and do not have the (unprecedentable and extremely expensive) televisions that are overhead of 1080p. And that’s exactly the fatal: Sony rejects its own previous position that everything that takes place below 1080p does not deserve the name HD; that Blu-ray is a prerequisite for the next game generation. Sony repeatedly emphasizes that the Blu-ray drive in the PS3 first serves to offer the playing of the next generation of proper storage space. What should be for games but that will no longer get along with DVDs, no one is rightly. Even an epic mammoth work like The Elder Scrolls IV: Oblivion brings a DVD-9 still not to run.

But it will ever be economically sensible and logistically feasible for a publisher, to manage developers teams that could help games with even more extensive contents? What for? There are really so much potential customers who a game z.B. Only from 200 hours of playing time for purchasing value is that the necessary, gigantic investments could expect?

Abundantly unfinished

As an argument for Blu-ray, only the possible waiver remains to compress the data. (Makes that a crucial difference in the end result?) Or place for advanced video sequences in HD. But these should be given the Next Generation Graphic Engines "live" Recoverable results anyway become a dying phanomena. So it remains above all Blu-ray as HD movie game medium. As it’s on the "smaller" PS3 model is not in a sufficient extent (at least according to the current specifications of the standard) works. Well, but does not have the argument for the PS2: "Game console and DVD player for the price of a DVD player " Wonderfully selling, and should not be like the same for the PS3 in more expensive export and Blu-ray? Maybe – in two, three years.

But even the average consumer sees the new, high-resolution format, not as such a urgent acquisition as once the DVD; Still, the few are already again for disposal of their still pretty new DVD collections as they were once they were with their VHS cassettes; and still become many "Early adopter" First of all, set out for a while until clarifies whether to set HD DVD or Blu-ray – nobody liked the next betamax at home.

So if it is stupid for Sony, then the Blu-ray drive for the PS3 only proves to be as a log on the leg. Because it is maistfully responsible for that probably the most controversial recorded "feature" The console: your proud price. $ 499 / € 499 For the 20GB model, a whole $ 599 / € 599 for the all-round carefree execution. Presumably (there was officially no information, but everything else would surprise) without a second controller, high-quality audio / video cable and games (saving from around $ 70 / € 70 per title). This is no longer pocket money, and the Hartz IV receptioner swallows. Of course, it had to happen a miracle when Sony could not sell so much in the first year by the PS3, as you can only produce and deliver. (The goods were certainly not different if there was only the $ 600 / € 600 model – and that makes the decision for two versions so sophisticated.) In this respect, the price is merchant and at short notice a reasonable decision. And given the built-in technology some the console does not quite look very wrong as snap. But: the competition does not sleep, and what many potential customers perceive stronger than the comparison to dedicated Blu-ray players (which tends to be more expensive than the PS3) will be the price difference to the Xbox 360.

The most embarrassing moment of Sony’s press conference was the trap of the "new" Controller. First of all, once the old – back to the preserved PS2 dual shock design instead of the much mocked silverbumerang, which was presented last year. But the inner life! Jawor, he is motion-sensitive. What’s natural, no, no, no, no, nothing to do with Nintendos Wii has to do. Finally, there were already similar joystick experiments as the Microsoft Freestyle. And Sony has to have worn so long with planning to a separate controller of this kind that one had again forgotten to tell the software developers thereof. For nobody of the developers of Warhawk still knew about it – and they have experienced after their own data two weeks before the E3 and then together their little demo together.

Not exactly a pattern example of professionality and reliability

Like Nintendo, SONY promises movement information in six axes: the three of the controller itself (whether it is inclined forward or back, right or left) and the three of the room. The crucial difference is that the Wii controller supplies real information about its position in the room by the external sensor – during the PS3 controller apparently only acceleration information generates. D.H., He only gets when you move it with sufficient speed from his current location. A laser pointer, Lightgun or "3D mouse"-Similar use as in the Wii controller was therefore fundamentally excluded.

In addition, by its traditional form, it is still designed to be held firmly in two hands, which also suggests significantly more reduced real use of the motion sensors than at Nintendos single-lever device. It does not look like, as the Sony’s version at the developers to a similar creative bushes in relation to new game mechanics drove like the Nintendos. Nearby, above all, use in traditional genres such as racing and flight simulators (where many players indeed unconsciously tilt the controller in the desired direction of movement) or for controlling the screen viewing direction.

In contrast to Nintendo Sony also waived the vibration feature in its new controller. (Probably not least because of the patent right against immersion) A dubious deal – Force Feedback has become somewhat similar in Gaming, such as film music in the cinema: not consciously perceived by many, but subliminal a factor for the emotion of emotion. (Who does not believe it, Moge Z.B. Once Shadow of the Colos or a current racing game without Rumble function…To)

What strangely caused little comments was the fact that Sony for the PS3 could only present abundantly unfinished games. Yes, there are still six months to the planned sales start. But until recently, Sony had still promised a market import in the spring of 2006 and allegedly shifted them only because of difficulties in the final establishment of the Blu-ray standard. Which has already proven to be completely illusory in view of the software care. This can only be heard that one had either completely calculated at Sony – or that the originally mentioned date from the beginning was only a marketing chess train to move to potential Xbox 360 builders to wait for waiting. Both possibilities do not sound like pattern examples of professionality and reliability.

And so or so nothing else is that a rather lean start title bid of only 15 games is currently being explored, under which little seems to find, which is at the same time tingling and ps3-exclusive.

It is not that way, that’s why it’s not significant because it must be positively leading to real success. The PlayStation 2 at the beginning of their lifecycle was also against all sorts of skepticism to fight: graphics not more impressive than that of Segas Dreamcast, resistant to program, coincidental squad on start-up titles, etc. Nevertheless, it was comfortable to market dominance.

The image of the secure winner is battered

Significant is it because it has been rampating Sony for the time being his image from the secure winner. Because in the perception of the PlayStation 3 for the first time such categories like "Controlled by useless drive" or "Imitative instead of innovative" General of Salony. Because it has achieved many for the first time seriously to think about the alternatives. Such views can quickly develop a self-digesting effect. Many consumers want on the side of the "Winner" be – many immature fanboy because he relates to self-esteem; Many rationally crucial gamers simply because it promises coarse game selection and more long product life cycles. But not only does not pay what you are looking for the best product, but also from which one expects it to keep the most others (or at least buy). Or, Simpler: Nothing Succeeeds Like Success. And the rough difference to the first years of life of the PS2 is this time that the competition is well positioned.

In contrast to Sony, Microsoft presented itself self-confident, solid and serios. It had probably learned his lesson from the spotty reactions to the manic press conference appearance of J. Allard last year. But Microsoft also simply had the advantage of being able to apply as the only one of the three counterparties to promote a product already on the market. That relaxes unemployed.

Accordingly, there were hardly new acquires on the system side regarding the Xbox 360. More interesting, but still very vague were the statements about the game orientation of Windows Vista – relevant for the "Console war" In this respect, when Microsoft intends to summon the online communities of Xbox live and PC players.

Xbox Live remains one of the strongest weapons Microsofts – Sony seems to be as enthusiastic from the online service so that the user interface shown for its own planned service was from an almost cheeky similarity. Sony wants to score by making his PS3 online service in contrast to live in principle for free. But the shot could go back to the back: Sony wants to leave it to the individual games publishers, at will buy online bonds for their titles. And there many players could quickly meet again after a (moderate) paid infrastructure like live tendons, which use all games for free instead of monthly bills per game.

"Everything you can, I can also"

Also software side benefited Microsoft’s appearance from the well established Attack position of the Xbox 360: Chandelier viewed was the game bid not so much more impressive than the Sony. But the core mission is glitched: for the time being no compelling reason to decide to decide for a PS3. Sony with the much more expensive device is in the Zugzwang in the "All you can do better"-Battle. Microsoft is first sufficient "Everything you can, I can also". To replace then with Halo 3.

Barbarians at the gates?

Maybe the biggest Coup microsoft was envision that GTA 4 will appear in October 2007 at the same time on the Xbox 360 and the PS3. GTA III, GTA: Vice City and GTA: San Andreas were central milestones in PS2 success story, and the series was – you like to find the personally, as you want – for a not insignificant part of the gamer the crucial argument for the purchase of a Playstation. Although GTA was never a pure Sony exclusive product (the series produced by the independent developer Rockstar appeared with gross delay on the Xbox), she had ultimately importing the Group as the really in-house games such as Z.B. The Jak or Ratchett Clank games.

In contrast, Halo from the software house bungie bought by Microsoft is not only guaranteed Xbox exclusivity, but also a status as one of the currently "be busy" Franchises. (Even if the single-player missions of the previous two halo parts have never quite reached the brilliance of Bungies Mac classic Marathon.) Apart from the importance of this a game (GTA 4 was theoretically still prove to be qualitative flop, or in one and a half years maybe no longer so much the taste of the gamers meet like the GTA iterations of these generations – you know?) Is this message as a signal to other gaming developers eminently important: If already the most powerful of all games series on Xbox 360 and PS3 is equally…

Since it is generally amed that the HD generation will push the development costs for games again afterwards (all the additional details demanded varied, the larger "realism" Do not generate themselves by alone), it will be useful for ever less independent developers to voluntarily suspend from a significant part of the gamer market. Most are unavailable for as many consoles as possible. At a paradox manner, the alleged technical inferiority of the Xbox 360 is opposite the PS3 (if they are really noticeably materialized at all) even a possible advantage for Microsoft: The most of the developers of multiplatform titles becomes the specifications of his titles (also) on "weaker" Align system. It is hard to expect that such games then on the PS3 large value above possibly. offer higher resolution beyond.

Once again: Microsoft can live great with a qualitative tie in the software offer – because then the price argument is fully in favor of your favor. (Especially if in November still the first gross price reduction of the Xbox 360 really takes place.) And on the E3 there was little convincing what the PS3 had all for himself. Ubisofts Assasin’s Creed, perhaps the most impressive title of the PS3 presentation, ran as demo allegedly rooted on an Emergency-friendly Xbox 360. And even the trump card, Hideo Kojima’s aspent joining SOAPOPARERA METAL GEAR SOLID 4 (only as a trailer) Prasent), will probably – like its process – will be just sony-exclusive and submitted to Microsoft’s console.

the "Next Generation" of the video game

Even more unpleasant for Sony: The exclusive Resistance: Fall of Man had to give himself beaten in demo-form the thematic and stylistically very similarly stored Microsoft-own Gears of War. And even if the sword-hickhack of Heavenly Sword looked quite struggling: the probability is low that on the Xbox 360 will not find a pretty similar gaming experience.

Barbarians at the gates?

Image: Heavenly Sword

Because you could surprise overall the impression that the "Next Generation" of the video game still threatens to be threatened and almost completely from urban, dipped in Duster’s dusted 3rd and 1st-person war shooters and steroid-flooded, fantastic hack’n’n’slash orgies – with AB and then a racing game in between. More than anything that Nintendo had actually at the start, it was the repetetive of Sony and Microsoft titles, which could believe a Nintendos Credo, that urgently goes a jerk by this industry. (To the titles that could give a beyond of Nintendo hope, Bioshock (Xbox 360 and PC) – the indirect successor to the PC Game Classic System Shock 2.To)

The question nevertheless remains whether Microsoft can really use his temporal lead and implement its ambitious target of 10 million Sell Xbox 360 to the market import of the PS3 into action. For the Gates Group has not only sent Sony Sony for a Fruhstart in the next console generation – he is still under demonstrating that the Xbox urgently needed a successor. Currently it looks pretty much afterwards as the previous supply chucks of the Xbox 360 in relation to real "Must have!"-Play games at least until 2007 and only every few months from an Elder Scrolls IV: Oblivion or Gears of War.

Microsoft’s Achillesferse

And Microsoft’s Achillesferse in international games business is of course Japan, the actual home country of video games and firmly in Sonys and Nintendo’s hand. There are currently the sales figures of the Xbox 360 not only among the already negligently negligently of the Xbox, but only just above (and at times even under) the current of the in his last Rochelden Nintendo Gamecube. However, here too: In the upcoming gaming generation, the independent manufacturers are being set to the global market increasingly in the global market, will be rarely missed on multiple consoles, even if they only wave abroad.

So convincing Microsoft’s solid trade fair appearance for the rationally defensive gamer may have been – he had a rough downside: he would not love cooking any emotions. Sony may have got a lot of negative press because of its price annuity – but you have to get a lot of press first. Microsoft, however, was the least prasent in the E3 reporting of mainstream media. And there is still the most significant problem of the Xbox: in the fight for the "Mindshares". By giving the well-used success, which Microsoft was able to win in this round of duel against Sony that the mainstream consumers in video game consoles are not automatically "Playstation" as a synonym.

Nintendo: New War, New Gluck?

Nintendo was in the general perception of the rough "winner" The E3 2006. The Nintendo booth had the allegedly longest queues of the fair history, and many skeptics showed themselves according to the first own experiences with Wii for the time being. How very pure trust, Blober believe also has real monetary value, can be seen in the development of Nintendos share price.

What Nintendo has definitely succeeded: prove that the controller works in principle as promised. Spread the feeling that it simply makes to play with him. And that people are curious about Wii. In addition, Nintendo has managed to be the gross story of this E3 in the mainstream media. Was there only one measurement report in the non-specialized press and TV, in which Nintendos small tennis demo accepted the most prominent place? (The Tennis Game is a series of simple, the controller whetlich-exploive sports simulations (golf, baseball), which will probably be collected in a game.To)

More: Nintendo is even in the unique situation that both of his competitors have explicitly laid their potential customers to the purchase of a Wii console. As a second console, certainly, according to your own product, sees itself. And self-reliable only because one no longer sees Nintendo on the same battlefield with himself.

The potential of the Wii

But the simplest quantity teaching is already shuddering in front of the potential of the Wii, if you list what it strives, if really most of the (not surprised) buyer layers of Sony and Microsoft were still getting a Nintendo console in addition to getting a few people who otherwise not even video games… So Nintendo probably felt the most important mission in this PR battle of Bravouros. Wii went out of the E3 as the console, for everyone seems to be interested in. What, combined with the simple, largely largely familiar development environment and the associated lower financial and temporal requirements for Wii title, should also attract some independent software houses.

In all the euphoria, however, the Mario Group has still left room for doubts. In principle, one can only agree with Nintendo in the assertion, graphics alone do not make a game, gameplay is much more important. But in some of the presentations, the feelings did not get rid of that Nintendo derives from it not only a fragmentary conversion, but is about to raise it to the dogma: "Too elaborate graphic hurts the game spab." One can only hope that Nintendo is not too radically neglected that man is a picture of an eye and his spab at the game can suffer from the game, if he is visually pushed from the game world illusion.

Almost all testimonials also speak of the fact that the Wii controller first demonstrates a lot of habit. That’s exactly what Nintendo wanted to abolish with this interface – it should be intuitively operable for everyone. Certainly, all reports also speak of the fact that the habitual phase lasts only minutes, and that the gambling vessel is in many cases be inspiring. But how many minutes Wii can allow himself before the originally interested in video games not interested in the potential customer at the probe playing the controller, decayed out of hand and declated that the whole thing is nothing for him or she is?

In addition, some of the experience reports shimmered through that the controller will probably not put the millimeter-based precision on the day as a virtual show instrument, which one hoped for him. Clear: We have to do it here with new, unfamiliar technology, and the software developers need it for a while to explore what is possible with the controller and what is not implemented, and how to best be implemented in reasonable games. But as with the acquisition phase for the players themselves, the crucial question here is how wide that "Window of Opportunity" is the time window in which a pair of mistrepieces were warped in the public perception – before the opinion suggests and Wii as failed experiment.

This makes the (virtually unavoidable) strategy somewhat risky to go to Wii market import not only with completely new, for the controller-made games to start, but also with adapted versions of the classic Nintendo franchises. Metroid Prime: Corruption must provide the proof that the controller really the hoped for ideal dosage is for first person shooter – and seems a stucco far away. But even half a year has to react to the trade fair rejections. Potentially more problematic is the new Zelda game, The Twilight Princess. Originally developed for the gamecube and also in one "traditional" Variant appears, he has been transplanted to him for the Wii version a new control mechanism – with for the first apparently even more conventional result.

It is a for Nintendo essential task, in which title – who will certainly get more attention from Nintendo fans than any other – the use of the new controller 100% properly gotten correctly: For a significant part of the traditional gamers this game will probably be the first and Proof impression of the Wii controller deliver and thus form your opinion. Nintendo should not afford – no matter how good and integral of the controller in all other Wii titles – do not afford to have the impression of a overflow and unbalanced gimicks.

Cleverly orchestrated information policy

After all, Super Smash Brothers Brawl does not take advantage of the novelty for the sake of the news and will also be playable with traditional pads and, on the other hand, promise Wario goods and – who wonders – Shigeru Miyamotos Super Mario Galaxy already, undoubtedly before, as the Wii controller for SPAB added value leads.

Image: Super Smash Brothers Brawl

"Spab" – That was, all soft doubts, despite – but the rough, all dominant message that could convey Nintendo. And you have to admire the Japanese Group, how much he has managed to direct the public perception of the Wii and focus on the desired point. Nintendo has so far pursued a cleverly orchestrated information policy, which is quite exactly opposite by Sony: during Sony once again to meet his reputation, first first promise the blue from the sky and then at some point only to deliver a bucket of sky blue color, it succeeds Nintendo so far amazing well, wii with every new envision still a stucco appear more attractive (apart from the trap of the fraghal name – but that one brought at least long enough before the E3 over the bean that they are not the games presentation overshadowed).

Nintendo also stayed at the trade fair in his homoooathic tactics of the information throughout. The only true news on the E3 in relation to the hardware was that the Wii controller will also have a loudspeaker being installed: the integration into the world of Wii games is strengthened by from him z.B. the "Tock" a tennis ball taken on the virtual hit, the "sound!" cross-shattered swords, the fired noise of a weapon. Crushed by complete absence but were any more concrete wradies to "Virtual Console" – to be supplied to the online service, via the Wii with classic games of all previous Nintendo consoles from NES Uber Snes to N64 (Gamecube games are compatible directly from the disc).

TRUMPFE in the hindquarters?

So the feelings remains that Nintendo still has potential trumps in the hindquarters. To those if the general expectations are fulfilled, also the not yet officially led price of the new console should be included. You generally expect $ 200 / € 200 to a maximum of $ 250 / € 250. But if Nintendo is really smart – and always, if you’re overwhelmed by this, then they almost coincidentally do something that seems almost selfishness… Z.B. the console "Wii" To name – if Nintedo is really smart, then pack the Wii standard two controllers and a disc with the simple sports games in the carton and cardboard a price tag of $ 150 / € 150 on it.

Wii was made to almost unbeatable offer – and clarify what the concept ultimately runs out: the rebirth of the "Telescatch" with other agents. One may as a starred gamer the overly simplified graphic, the greatly simplified game principle of the tennis demos vita. But you have to acknowledge how Nintendo has succeeded in creating a spectacle and in front of the screen to conjure every mainstream viewer immediately. The genius of Pong was just that all got it. And on such an appeal, Nintendo aims – so far with success, as the media echo shows.

Wii was allowed to be with certainty the only one of the three new consoles, which could attract the stuff to keep rich flat in normal (non-gamer) living room. The good news for Nintendo: This could be the next Atari – a phanomenally successful manufacturer, which brings a video game console (as the VCS2600) into an unimagined number of households and not only gathered manner between 12 and 32 in front of the screen. The bad news for Nintendo: This was able to become the next Atari – a once phanomenally successful manufacturer who had to see how his huge market imploded after the mainstream had lost the interest in the new toy again.

But the goods then – amed Wii fills the highly stuck expectations – at the latest a problem for the Ubernacste Generation. And until the time has come, it’s just a round in "War of consoles" that promises to become as open and exciting how long no more.

Leave a Reply

Your email address will not be published. Required fields are marked *